![]() A lot of people were posting online that the only way to fix that was to duplicate all the mesh and faces, and then flip them. I had a hard time finding out how to turn culling off. I need culling to be off so often that I wish it was off by default. It would be nice if you could easily switch the culling off, but there's posts spanning years of people still trying to figure out how to use materials and textures properly on Unity. That should be a working(really basic) shader, but shows the layout. It should look like this:Ĭombine texture * primary DOUBLE, texture * primary ![]() You have to download the default Unity shaders(assuming you can't find better ones to use) and then edit them(being sure to rename them properly), adding the Cull Off to the sub-shader section of the *.shader. You can't edit the default ones, but you can edit copies of them. Just a tip for anyone still trying to figure out the culling, you can just add Cull Off to any shader in the SubShader section. ![]()
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